Meaning Pokemon (Ground Type) (2024)

Quiz Lab

Quiz Lab

Gaming

Pokémon

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Can you name the ground type pokemon based in the meaning of its names?

By antoniomagnex101

10m

75 Questions

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")$objective.click(() => {window.onClickObjective(reckoningQuestObjective.quest_number, reckoningQuestObjective.objective_number, reckoningQuestObjective.quest_id, reckoningQuestObjective.objective_id, $objective);});if (!window.mweb) {$j('#snark').hide();$objective.insertAfter($j('#gameOverMsg'));} else if (is_flagship_app_view) {$j('#snark').html();$objective.appendTo($j('#snark'));} else {$objective.appendTo($j('#reckoning .stats-wrapper'));}} else if (showSnark) {var snark = getSnark(userPct);var attachSnarkModalListener = false;if (snark !== '') {snark = ""+snark+"";if (!window.mweb) {if (false) {attachSnarkModalListener = true;snark += "";} else {snark += "";}}} else {$j('#snark').hide();}$j('#snark').html(snark);if(attachSnarkModalListener){ $j('#hide-snark-open-confirmation-modal').on('click', function () { var modalArgs = {title: 'Hide These Messages?',message: 'Are you sure you want to hide post-quiz messages?', onYes: function(remodal){ $j.ajax({ type: "GET", url: "/ajax/user_settings.php", data: {s: 0}, success: function(response) { if (response.success) { $j('#snark').hide(); remodal.close(); } else { if (response.responseJSON.message) { remodal.$modal.find('#confirmation-error').html(response.responseJSON.message); remodal.$modal.find('#confirmation-error').show(); } else { remodal.$modal.find('#confirmation-error').html('There was an error saving your preferences. 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Please contact feedback if you continue to see this issue.'); remodal.$modal.find('#confirmation-error').show(); } } }); } }; SporcleLib.Modal._openConfirmationModal(modalArgs); }); }} else {$j('#snark').hide();}// Update get reckoning with playlist infovar playlistData;if (mweb) {playlistData = typeof window.playlist === 'object' && window.playlist.hasOwnProperty('games') ? window.playlist : null;} else {playlistData = window.Sporcle.gameData.playlist ? window.Sporcle.gameData.playlist.vm.data : null;}if (playlistData) {playlistReckoning(playlistData, userPct, false && !stopwatch);}$j('#playGameBar').addClass('reckoning');$j('#reckonBox').show();if (mweb) {/* mobile games only */$j('#reckoning-numright').html(numRight);$j('#reckoning-time').html(displayTime(timerSecs));if (stopwatch) {$j('#reckoning-time-title').text("Stopwatch");$j('#reckoning-time, #reckoning-score').addClass('timePast');}var checkToOpenFlorinPlayGoalModal = () => {if (userPct == 0) {return;}if (!florinsPlayGoalData) {return;}var openModal = false;if (florinsPlayGoalData.reward_claimable) {openModal = true;} else if (florinsPlayGoalData.curr_streak + 1 == florinsPlayGoalData.goal_days && florinsPlayGoalData.plays_today == 0) {// First play of the day, this should complete their play goalopenModal = true;}if (openModal) { window.SporcleLib.Modal.openFlorinPlayGoalModal({ // Fudge these values to be at the goal, since we haven't necessarily logged this play yet and it might be the 7th curr_streak : florinsPlayGoalData.goal_days, reward_claimable : true, plays_today : florinsPlayGoalData.plays_today + 1, goal_days : florinsPlayGoalData.goal_days, reward_amount : florinsPlayGoalData.reward_amount, })}}if (is_flagship_app_view) {let animations = window.animations;let hapticType = 'success';let completeMsg;let animConfig = {animationData : animations.checkmark,loop : true,playSegments : [[0, 30], [31, 75]]};if (userPct == 1) {animConfig.animationData = animations.perfectScore;animConfig.playSegments = [[0, 14], [15, 75]];completeMsg = "Perfect Score!";} else if (timerSecs == 0) {hapticType = 'error';animConfig.animationData = animations.outOfTime;animConfig.playSegments = [[0, 14], [15, 75]];completeMsg = "Out of Time!";} else if (_spks && !didGiveUp) {hapticType = 'error';animConfig.animationData = animations.bomb;animConfig.playSegments = [[0, 14], [15, 75]];completeMsg = "You Hit a Mine!";}window.SporcleLib.Modal.openModalFromTpl($j('#post-game-modal-tpl').html(), {show_loading : false,onInit : (modal) => {let $modal = modal.$modal; $modal.attr('id', 'postGameModal'); postGameAnim = lottie.loadAnimation({container : $modal.find('#postGameIcon')[0],animationData : animConfig.animationData,loop : animConfig.loop,autoplay : false});$modal.find('.modal-close').on('click', () => {window.continuePostQuiz();}); $modal.find('#completeMsg').html(completeMsg); $modal.find('#postPct').html(roundPercentScore(userPct));$modal.find('#postCorrect').html($j('#reckoning-score').text());if (snark) {$modal.find('#snark').html(snark);} else {$modal.find('#snark').hide();}setTimeout(() => {postGameAnim.playSegments(animConfig.playSegments, true);// if (hapticType) {// setTimeout(() => {// window.SporcleApp.api.playHaptic(hapticType);// }, 150);// }}, 150);},onClose : () => {// Need this delay because if we open a new modal right as the close animation finishes,// Then the modal events get confused and the "onOpen" callback never gets calledsetTimeout(() => {checkToOpenFlorinPlayGoalModal();}, 50);}});} else {checkToOpenFlorinPlayGoalModal();}}$j('#playGameBox').empty().hide();$j('#postGameBox').show();}function toggleshow() {showans = !showans;}function roundPercentScore(pctScore) {return _.round(100 * pctScore);}function updateBadge(userPct) {var earned = false;if (quizBadge && userPct > 0) { if (quizBadge.criteria && quizBadge.criteria.length) { var requiredCount = quizBadge.criteria.length; 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10:00

MeaningPokemon
Numb + Camel
Gravel
Sand + Ghast(devil spirit)
Mud + Bray(cry of the donkeys)
Sandy and Shocks
Hippopotamus
Don(suffix used to dinosaurs) + Elephant
Swamp + Rampart or Earth
Sand + Shrew
Camel + Eruption
Larva + Tarasque
Vibrate + Larva
Trap + Inch
Ground + Don(suffix used to dinosaurs)
Glide + Gargoyle
Sand + Anaconda
Seismic + toad
Sand + Crocodile
Gibble + Bite
Ursa(bear) + Luna(moon)
Swine + Nub or Cub
Ninja + Cicada
Gibble
Mud + Clydesdale Horse(a type of horse)
Quagmire + Sir
MeaningPokemon
Steel + Onix(a mineral)
Marsh + Stomp
Golem(a rock creature)
Carcharodon(genus of sharks) + Chomp
Sand + Slash
Marrow + Whack
Rhinoceros + Horn
Crocodile + Crook or Rock
Gastropod(genus of sea slugs) + Don(suffix used to dinosaurs) or Don(king)
Rhinoceros + Don(suffix used to dinosaurs)
Drill + Burly
Pala(shovel) or Palace + Colossal or Sand
Toadstool(poison mushroom) + Tentacool
Geo(earth) or Geode + Dude
Rhinoceros + Superior
Tortoise + Terra(ground)
Worm + Madam
Dig + Single or Let(a diminutive suffix)
Toadstool(poison mushroom) + Tentacruel
Golem(a rock creature) + Lurk
Silicon + Cobra
Onix(a mineral)
Cute or Cub + Bone
Needle + King
Land + Aeolus(greek ruler of wind)
MeaningPokemon
Golem(a rock creature) + Let(a diminutive suffix)
Clay + Doll
Mammoth + Swine
Needle + Queen
Glide + Scorpion
Palpitate + Toad
鼎dǐng(tripod) + 鹿lù(deer)
Dug + Trio(three)
Great and Tusk
Pupe + Tarasque
Clog or Clod + Sir
Pilos(hair) + Swine
Excavate + Drill
Whisker + Catfish
Elephant or Infant + Baby
Balancing Toy
Digger + Bunny
Stunner + Fish
Barb or Barbel(organ in the catfishes) + Boach
Iron and Treads
Dragonfly
Hippopotamus + Don(king)
Z + Gardien(guardian)
Wooper Looper(axolotl)
Crook + Crocodile
Meaning Pokemon (Ground Type) (2024)

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